A5.6.1 · dive 1/3
Brief, not decide
Running an agent well begins before the agent runs. The brief hands the agent everything it needs and nothing it must decide — and the part it leaves out is already durable in the agent's standing definition.
A complete brief leaves the agent zero how-to-build decisions; an open goal leaves many. Fix the sources, the runtime shape, the build order, and the proof gates, and the agent implements a plan; leave any of them open and the agent improvises an architecture — a call the Operator should own. The second move is less obvious: a good spawn is short, because the standing discipline lives once in the agent definition and the spawn carries only the rung delta. Toggle the figure on the right to compare a complete brief with an open goal.
A complete brief, or an open goal · toggle the input
A brief leaves no decision
A spec says what and why and done. It does not say how to build it. The four parts of the brief — references, requirements, topology, agent stories — plus the implementation prompt fix the how: the exact sources, the runtime shape, the build order, the proof gates. A brief is complete when the agent left to read it has no remaining how-to-build decision.
That completeness is the whole point. When all of the how is fixed, the agent implements a plan. When any of it is open, the agent improvises an architecture — and that architecture is the Operator's call, taken by the implementer. An open goal, “make the catalog interactive,” leaves every decision to the agent; a complete brief leaves none. The figure above counts the difference, over the four real decisions the Portal's F6.6 ship prompt pins.
This is the first move of the practice: brief, supervise, review. The brief is the only move the human makes before the run; the next two watch and check it.
The short spawn
The second, less obvious move: a good spawn is short. The standing discipline — cite-don't-invent, the
master invariant, the determinism gate, the report format — has one authority, the agent definition.
The spawn carries only the rung delta: the surface, the pinned contract, the gates. That is
DRY applied one level up. The Portal's F6 ship prompts state it outright. From
f6.6.prompt.md, “Why the prompts are short”:
# f6.6.prompt.md — "Why the prompts are short" (verbatim) # # F6.5's Mars prompt ran ~180 lines — the full contract plus every discipline # (cite-don't-invent, the master invariant, the @enforce_keys trap, the # determinism gate, framing, the report format). F6.6's Mars prompt is ~12, # because all of that now lives in mars.md. The spawn carries only what is # *new about this rung*. That is DRY applied one level up: the "how the agent # works" fact has one authority (the agent definition), and the prompt carries # only the delta.
The F6.6 Mars build spawn carries only the rung delta — the surface
(PortalWeb.CatalogLive, a two-stage mount/3 and
handle_event/3), the pinned search fn
(Portal.search_courses/1), the route reconcile
(live "/courses" superseding the static index), and the gates
(mix compile --warnings-as-errors plus the determinism loop). Everything else —
the master invariant, the “no CoreComponents” rule, the report format — lives in
mars.md, the standing discipline. The brief is short because the discipline is
durable. The two-stage mount the brief names is the same
LiveView mount/3 the companion course teaches.
What the F6.6 Mars spawn carries · the delta, or the durable discipline
A good spawn carries only the rung delta; the discipline lives once in the agent definition, so every spawn stays short — DRY one level up.
Principle to Portal
The principle and its Portal practice land on the same correspondence the whole course draws: a principle of pragmatic programming, and the concrete move it becomes on the Portal.
The principle
Brief the agent with a complete, unambiguous brief so it implements rather than decides — every how-to-build decision fixed, none left to the implementer.
On the Portal
The F6.6 Mars spawn is ~12 lines because the discipline lives in mars.md; the
spawn carries only the rung delta — the surface, the pinned contract
(Portal.search_courses/1), and the gates.
A good brief is the difference between an agent that implements a fixed plan and one that improvises an architecture.
Next in A5.6: Supervising — watch the run against the task gates; let a passing stage proceed and intervene on a failing one, and bound the retries before the human takes over.
References
Sources on briefing a coding agent and the value of a fixed contract, and where the prompt this brief runs and the chapter it grounds on are defined in the course.
Sources
- Anthropic — Building effective agents — why a coding agent needs a complete, well-structured task rather than an open-ended goal.
- Anthropic — Claude Code best practices — keeping standing discipline in the agent definition and the spawn to the task delta.
- Hunt, A. & Thomas, D. — The Pragmatic Programmer — DRY and design by contract: every fact has one authority; pin what the builder must not invent.
Related in this course
- A5.6 · Running Claude agents well — the module hub.
- A5.5 · The implementation prompt — the prompt this brief runs.
- A5 · The agent brief — the chapter landing.
- Companion · Phoenix (F6) — the real chapter whose F6.6 ship prompt this dive grounds on.